The second "WIP" of a massive project I'm working on, for no apparent reason as yet. It looks familiar but if you look closely there are a few tweaks. I'm not sure if anyone else is interested but I'm putting the following just to keep in mind.
- I [finally] added wings, and instead of going with chickenny type wings, I went with vulture/eagle type wings. I think it suits much better. Maybe now people will stop asking stupid questions when they don't read the comments...
-The legs were landing all wrong/crooked/jumbly, so I tweaked those and now they're looking all nice and delicate. I put particular emphasis on the joints and making them seem more "dynamic".
-The head movement was changed slightly too, it looks much smoother than before which is good, but as someone pointed out just recently on the first WIP - it's all backwards. The head should be moving forward with the landing of the front feet. I don't need to be reminded.
-The speed of the transitions were changed from 0.1ps to 0.8ps. I think this way is much clearer and your (well... my) eyes can focus on the smoothness much better.
-The last upload was in August. It took like six months for this baby to come together but it was probably about two weeks solid.
-The transition to the next.... Rise(?)... Were added to maintain smoothness. At this stage it was all about making shit smooth.
Next things I will work on is making the wing more floaty rather than like it's driving down a dirt road, and changing the whole flow of the damn head.
I welcome critiques at this stage, but keep in mind there are 26 frames so "osteological flaws" will be dismissed. Fuck doing the whole thing again. But minor things are welcome. Suggestions and whatnot, all good.
The first one.
THIS... is © *Meelz